> level / game designer
I was a level designer on these 4 games:
- Dishonored 2 (2016)
- Bioshock Infinite (2013)
- Bulletstorm (2011)
- Wheelman (2009)
I'm equally passionate about systems and narrative design,
and am now freelance, working remotely with smaller teams.
I'm currently contracting with Ghost Story
on their next game,
but if you're interested in working together too, let's talk!
Here is a link to my CV:
to go back)