Archive for April 2007

 
 

Ten Thousand Words

I recently stayed up all night to finish a piece of work and hand it on time, and I like to think that I’ll never have to do it again in my life. That would be nice.

It’s my final dissertation for my Games Design degree, focusing on the level design process for Half Life 2. I’m fairly satisfied with it, although I think it suffers a little from being torn between speculating on the theoretical design considerations involved, and reporting on the practical process of developing my own level. I’d have preferred to focus much more on the former, but it hasn’t been my impression that Good Academic Writing is necessarily the best way to grab the marks on this one, due to the nature of the course.

That, I suspect, will be a rant for another day.

Three Hundred

Alex watched it, and we chatted [i.e. I talked at him] about it afterwards.

[Alex] yep, just saw 300
[Alex] big beardy men shouting a lot

[Steve] i hear they’re big beardy men with cg-enhanced chests

[Alex] but probably one of the best big beardy shouty hacky films I’ve seen yet
[Alex] especially at imax
[Alex] outrageously huge screen

[Steve] i can imagine
[Steve] makes something like gladiator just seem generic and tame
[Steve] made me want to go to the gym, too…

[Alex] ha
[Alex] it made me want a sword and shield
[Alex] you know, just for hacking

[Steve] and a crimson cape
[Steve] and a long pointy greek face
[Steve] great casting, whoever the main guy is

[Alex] a scot no less

[Steve] aye
[Steve] i loved the top-down shot near the end
[Steve] of all the dead spartans
[Steve] looking like a massive michelangelo painting

[Alex] yeah, looked great on the huge screen

[Steve] mmm i bet
[Steve] and i was all over the first big slow-motion action sequence
[Steve] with the speed changing to snap to the panels

[Alex] yeah
[Alex] legs flying

[Steve] i’ve had it in my head that that’s exactly how they should be doing comic book action for ages
[Steve] since the first x-men film came out
[Steve] which, of course, didn’t do anything of the sort

[Alex] doing what exactly?

[Steve] really stylised shots and editing, to mimic comic book panels
[Steve] shooting action scenes as a collection of perfect moments

[Alex] well, we did see that in sin city
[Alex] but I suppose so few other people do it

[Steve] i wanted to see near-freeze-frames of wolverine slashing stuff up
[Steve] and some classic comic book punches in the gut
[Steve] yeah i suppose, but it was only hinted at in sin city
[Steve] most of it was still shot like a normal film
[Steve] in terms of motion

[Alex] maybe they haven’t got the nerve
[Alex] or don’t like the idea of really being second to frank millers take on it
[Alex] which they obviously should be

[Steve] yeah
[Steve] and i think it’s traditional filmmakers being caught up in traditional ideas of how films “should” be shot
[Steve] especially now with CG, there’s so much potential for stylism that people aren’t really taking advantage of yet

[Alex] yeah
[Alex] especially dumb when comics will lay it all out for them

[Steve] exactly
[Steve] that’s what these frank miller films are all about imo
[Steve] film people finally admitting that comics have got stuff to bring to the table as a visual medium
[Steve] that they would never have without them

[Alex] doing them right

[Steve] yeah
[Steve] by actually respecting the source material
[Steve] instead of just shitting on it and running off with the cash

We talked about other things, too:

[Steve] COCK

[Alex] BUTTER

[Steve] AND JIZZ
[Steve] COCK AND JIZZ
[Steve] JIZZCOCK